All Projects

Designed and developed a modular physical modeling synthesis plugin for real-time hybrid animal sound generations.

A web application that automatically generates music and background visuals tailored to the user's real-time environment.

Developed and optimized a Python-based music genre classification model using scikit-learn and various audio features.

An Android app that lets users view their Spotify listening history and trends at any time throughout the year for custom periods of time.

An Android application developed to help students efficiently manage classes, exams, assignments, and to-do tasks.

A Python-based synthesizer built using NumPy and SciPy, capable of generating and playing music through modular components.

A real-time audio processing tool that uses FFT to decompose audio signals into frequency bands and blend them with carrier signals.

A faithful GBA port of Geometry Dash developed entirely in C, featuring pixel-perfect collision detection and hardware-optimized graphics.

A real-time audio visualization and modulation program that analyzes speech across 16 frequency bands and creates vocoder-like effects.

A software theremin recreated using the Beads audio library and ControlP5, featuring intuitive 2D slider controls and rich harmonic synthesis.

A program using the Beads audio library to display real-time audio spectrum with interactive low-pass, high-pass, and band-pass filters via ControlP5 GUI.

A Processing program using the Beads audio library to synthesize sounds by layering harmonics with interactive harmonic control.

An interactive program that faithfully recreates the functionality and tactile feel of a vintage cassette player using the Beads audio library and ControlP5.

A faithful port of the classic arcade game Centipede for the Game Boy Advance, built using Mode 0 for authentic retro pixel gameplay.

A Game Boy Advance program that allows users to store, select, and play multiple music tracks directly on the GBA with an intuitive retro interface.

A Mode 3 Game Boy Advance game where the player controls a spaceship, aiming to defeat a boss enemy ship.

Used the free software modular synthesizer VCV Rack to create various city soundscapes.